These are the weapons you can find on Glukhar and his guards: In the underground storage warehouse marked with "Д "ĭespite having four separate spawn locations, Glukhar enters the raid alongside 5-6 raider friends to help protect him and they come packing heat.At barracks marked with a black bishop and black pawn.Repair building marked with a black and white chess knight.Storage building marked with "K" (opposite train station).Coming in at a 30% spawn chance, Glukhar and his buddies spawn in ready to rock the boat, typically spawning at these locations: Meet Glukhar, Escape from Tarkov's powerhouse that will surely knock your socks off! Whether it's his ASH-12 or biceps, Glukhar definitely knows how to handle himself and protect the lands of Reserve with the bold aesthetic seen by no other scav boss. Most players typically avoid playing Reserve, which is incredibly unfortunate due to the uniqueness and interactive map, allowing players to commence in all roles ranging from, sniping, machine-gunning, close-quarter combat, and mounting a heavy machine gun or grenade launcher! This includes extracts, loot locations, weapon suggestions, and a guide on the scav boss, therefore, once finishing this guide you'll understand the essentials of how to survive within this daunting map. Within this guide, we are going to provide you with the essential skills to defend your loot, friends, and interests. Whether you're running through the sewers in an attempt to escape or pinned down by the scav boss Gluhkar, Reserve provides a tense experience that haunts you long after extraction. Reserve offers three things: loot, high-level players, and raiders, believe me, you can't have one without the other. As profitable as this may be, you must become a master of Reserve and learn all the best loot locations, extracts, and places of interest. If you wish to read the Patch Notes in full, including various language translations, you can do so via the official Escape from Tarkov forum post.Escape from Tarkov's Reserve is home to the rats and scavengers of the game, having players equipped with a pistol, backpack, and no armor hijack all the maps loot within the first five minutes of the raid. Reduced frequency of bot voice lines and shouting during combat.Dogtags of such players will be sold to traders for 1 rouble and will not be considered as found in raid ![]() Disabled experience gain for killing and looting players in the same group.Bots can no longer instantly rotate while prone.Brightness and beam range of some flashlights have been fixed.Flickering of disabled flashlights on weapons on your back has been fixed.Flashlights no longer shine through walls and other obstacles.An issue where leaning against a wall would allow you to hear everything in the room behind the wall has been fixed.An issue that occurred when opening a door where the sound source behind it could sound muffled has been fixed.An issue with short-term muting of the sound when the sound source transitions between rooms has been fixed.Balanced sound volume for M18 grenade to match other grenades of this type.The sound effect of concussion which appeared when using Golden Star balm or when stunned by a grenade has been fixed: the effect is now smoother, the sound of tinnitus is played in stereo mode, without the positioning effect when turning your head.Adjusted audio tracks that had sound artifacts (background voices, noise).Improved active headsets system: lowered the volume level for all headsets, amplified high frequencies for more realistic sound, added functionality that gives some headsets an advantage by increasing the hearing radius of footsteps and voices.Voice lines are balanced in accordance with the loudness of the phrase Reworked the sound engine for voice lines: the sound is now more realistic, adjusted curves for the volume drop, muffling/transparency of the sound at a distance.The main sound issue areas on Reserve and The Lab have been fixed.Configured the sound system for Interchange.Configured the sound system for Lighthouse.
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